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Palinode (Prototype)
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Devlog
First Co-Op prototype
January 02, 2019
by
NovoMundus
Uploaded a new version, co-op skirmish works with three players (such as it is!) Two players in fighters, one controlling the main "ship" which is just a bunch of "modules" slapped on the screen curr...
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Co-op progress - actual game elements
December 21, 2018
by
NovoMundus
So far, plasma cannon (a big shooty beam gun) point defence laser (a smaller faster shooty gun) shield (for blocking hurty things) a shield launcher (fires independant shield generators which you can...
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Co-op section prototyping 1
December 17, 2018
by
NovoMundus
Did some prototyping on the co-op section of the game. Favourite module for the command ship is the shield launcher. Fires out shield balls, which can be charged up using energy weapons, then allied f...
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Early prototype video
December 11, 2018
by
NovoMundus
Managed to get some video footage of early prototype testing with four players. Annoyingly the laptop I recorded it on drops frames while recording... it's still half decent though. Will need to add d...
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Mass driver modelling
December 04, 2018
by
NovoMundus
Quick model for a mass driver module (Or maybe a particle accelerator) - highlighted socket for taking control of it...
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Palinode
November 30, 2018
by
NovoMundus
#prototype upload
First prototype of a concept for competitive element uploaded. Not entirely sure if this will even make it in, or will change dramatically. Actually had a much more interesting idea for this part of t...
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